Pengaruh Teknologi Wearable dan Media Digital Interaktif terhadap Keterampilan Motorik dan Literasi Fisik

Authors

  • Zainal Widyanto Universitas Cenderawasih
  • Rif’iy Qomarrullah Universitas Cenderawasih
  • Vince Merani Universitas Cenderawasih

DOI:

https://doi.org/10.59059/mutiara.v4i4.3392

Keywords:

Interactive Digital Media, Motor Skills, Physical Literacy, PJKR Students, Wearable Technology

Abstract

The integration of digital technology in physical education offers new opportunities to support students’ motor skill development and physical literacy. However, the use of wearable technology and interactive digital media in physical education teacher education remains limited, particularly in preparing prospective physical education teachers. This study aims to examine the effect of wearable technology and interactive digital media on the motor skills and physical literacy of Physical Education, Health, and Recreation (PJKR) students. This study employs a quantitative approach with a quasi-experimental pre-test and post-test control group design. Participants are PJKR students divided into experimental and control groups. Data are collected through motor skill tests, physical literacy questionnaires, and physical activity data obtained from wearable devices. Data are analyzed using descriptive and inferential statistics to examine changes within and between groups. The expected findings indicate that the integration of wearable technology and interactive digital media can support motor skill development, increase physical literacy, and encourage more active and data-informed learning. The study implies that technology-integrated physical education can be developed as an innovative learning approach for strengthening the competencies of prospective physical education teachers.

References

Boateng, G. O., Neilands, T. B., Frongillo, E. A., Melgar-Quiñonez, H. R., & Young, S. L. (2018). Best practices for developing and validating scales for health, social, and behavioral research: A primer. Frontiers in Public Health, 6, 149. https://doi.org/10.3389/fpubh.2018.00149

Evenson, K. R., Goto, M. M., & Furberg, R. D. (2015). Systematic review of the validity and reliability of consumer-wearable activity trackers. International Journal of Behavioral Nutrition and Physical Activity, 12, 159. https://doi.org/10.1186/s12966-015-0314-1

Harris, A. D., McGregor, J. C., Perencevich, E. N., Furuno, J. P., Zhu, J., Peterson, D. E., & Finkelstein, J. (2006). The use and interpretation of quasi-experimental design. Infection Control & Hospital Epidemiology, 27(7), 681–687. https://doi.org/10.1086/507280

Lakens, D. (2013). Calculating and reporting effect sizes to facilitate cumulative science: A practical primer for t-tests and ANOVAs. Frontiers in Psychology, 4, 863. https://doi.org/10.3389/fpsyg.2013.00863

Marissa, & Marissa. (2026). Pemberdayaan psikologis, motivasi pelayanan publik, dan keterlibatan kewargaan adaptif: Peran mediasi inovasi layanan proaktif terhadap kualitas pelayanan keimigrasian. Innovation, Theory & Practice Management Journal, 5(2). https://doi.org/10.56444/jitpm.v5i2.3974

Müller, J., & Wagner, I. (2026). Formative assessment of motor learning through digital tools in physical education: A systematic literature review. European Physical Education Review, 32(2). https://doi.org/10.1177/1356336X251357207

Murtagh, E. M., Killian, C., Whatman, C., & colleagues. (2025). Digital technology use in physical education teacher education: A scoping review. Physical Education and Sport Pedagogy. https://doi.org/10.1080/13573322.2025.2474631

Nur’aeni, R., et al. (2025). Persepsi guru PJOK dan guru kelas terhadap peran pendidikan jasmani dalam mencegah kekerasan di lingkungan sekolah dasar. Perspektif: Jurnal Pendidikan dan Ilmu Bahasa, 3(3). https://doi.org/10.59059/perspektif.v3i3.2669

Purwati, et al. (2026). Inovasi tenun Fetung Bayan: Merajut tradisi dengan teknologi pigmen natural, etnomatematika, dan etnolinguistik sebagai ekspresi budaya berbasis ekonomi kreatif. Jurnal Pengabdian Pada Masyarakat IPTEKS, 3(3). https://doi.org/10.71094/jppmi.v3i3.350

Ridha, S., Mashud, M., Warni, H., & Arifin, S. (2025). Physical literacy in Indonesian school physical education: A systematic review of concepts, assessment, and implementation. Edu Sportivo: Indonesian Journal of Physical Education, 6(3). https://doi.org/10.25299/esijope.2025.vol6(3).17622

Risanto, B., et al. (2026). Peran strategis konsultan pajak dalam pengambilan keputusan bisnis pada perusahaan berbasis teknologi: Studi literatur. EKSAP: Jurnal Ekonomi Keuangan Syariah dan Akuntansi Pajak, 3(3). https://doi.org/10.61132/eksap.v3i3.2403

Sgrò, F., Coppola, R., Pignato, S., & Lipoma, M. (2019). A systematic review of the use of technologies for the assessment of movement in physical education. Italian Journal of Educational Technology, 27(1). https://doi.org/10.17471/2499-4324/1016

Zainuddin, M. S., Sudirman, S., & Zakaria, A. (2026). Development and evaluation of an IoT-based data analytics system for optimizing football learning in higher education. Indonesian Journal of Research in Physical Education, Sport, and Health, 4(1)

Zhao, J., Liu, X., & Liu, J. (2026). Smart wearables for school-based physical activity promotion: K–12 physical education teachers’ continuance intention and adoption pathways. Frontiers in Public Health, 14. https://doi.org/10.3389/fpubh.2026.1756723

Zhao, Z., & Su, Y. (2026). Wearable technologies in school physical education: A systematic review of pedagogical implications. Physical Education Theory and Methodology, 26(1), 79–89. https://doi.org/10.17309/tmfv.2026.1.07

Downloads

Published

2026-08-31

How to Cite

Zainal Widyanto, Rif’iy Qomarrullah, & Vince Merani. (2026). Pengaruh Teknologi Wearable dan Media Digital Interaktif terhadap Keterampilan Motorik dan Literasi Fisik . Mutiara : Jurnal Penelitian Dan Karya Ilmiah, 4(4), 40–53. https://doi.org/10.59059/mutiara.v4i4.3392

Similar Articles

<< < 1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.